Zenith: The Last City
Gear Enhancement Modifiers
From the Kaizen archive. This guide was written for an earlier version of the game, so some details may have changed.
Enhancements add modifiers to your gear. Here's what each one does, based on our guild's testing. Effects marked "unconfirmed" were our best read at the time.
| Modifier | Effect |
|---|---|
| BloodThief | Restores health when you kill an enemy. |
| BodyMeld | Tier 1: +10% HP for 30 seconds on kill. Stacks another 10% at kill 3 and kill 5. |
| BrainFreeze | Possibly increases stagger (unconfirmed). |
| Brainiac | Increased support. |
| ChronoSkip | Possibly reduces cooldowns (unconfirmed). |
| DeathsChariot | +5% movement speed on kill. Stacks to at least 10%. |
| DeepBreathing | +2% AP on ability use for 15 seconds. 5-second cooldown. |
| Defiant | Tier 1: heals you for 35% AP when you cast any spell, hit or miss. 5-second cooldown. |
| EssenceThief | Restores mana (possibly also rage) on kill. |
| FightingSpirit | Tier 3: heals 75 HP on a fully charged weapon hit (per weapon). |
| KillersEdge | +10% crit chance for about 12–15 seconds on kill, also applied to allies. Doesn't appear to stack. |
| Lightfoot | Increased movement speed. |
| MindMeld | Likely the support version of SpiritMeld, increasing Mind. |
| Oxygenator | Increased stamina regeneration. |
| PainLink | Reflects damage taken back to an enemy. |
| Shell | Increased armor. |
| Sprinter | +1 stamina. |
| SpiritMeld | Increases attack and crit % after killing a number of enemies. Stacks. |
| Vanguard | Increased defense. |